线虫秀丽隐杆线虫(秀丽隐杆线虫)被用作模型生物体,以更好地了解发育生物学和神经生物学。秀丽隐杆线虫具有不变的细胞谱系,已使用荧光显微镜图像进行了分类和观察。然而,一旦开始零星的肌肉抽搐,已建立的跟踪细胞的方法就无法概括。我们以方法为基础,该方法将皮肤细胞用作基准标记,尽管随机抽搐,但仍在进行细胞跟踪。特别是,我们提出了一个细胞核分割和跟踪程序,该过程被整合到3D渲染GUI中,以提高在晚期发育过程中跟踪细胞的效率。在三个测试胚胎上描述上述肌肉细胞核的图像上的结果表明,基准标记与经典的跟踪范式结合使用,克服了零星的抽搐。
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在点集之间找到最佳的对应关系是计算机视觉中的常见任务。现有技术假设点之间相对简单的关系,并且不能保证最佳匹配。我们引入了一种算法,能够通过将任务建模为超图匹配来精确求解点集匹配。该算法扩展了经典分支和结合范式,以在建议的多线性目标函数的建议分解下选择和聚集顶点。该方法是由秀丽隐杆线虫(Caenorhabditis leegans)激励的,这是一种模型生物学和神经生物学中经常使用的模型生物。胚胎秀丽隐杆线虫包含可以充当基准标记的接缝细胞,允许在胚胎发育过程中鉴定其他核。所提出的算法比已建立的点集匹配方法更准确地识别接缝单元,同时提供一个框架来接近其他类似的复杂点集匹配任务。
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Automatic Image Cropping is a challenging task with many practical downstream applications. The task is often divided into sub-problems - generating cropping candidates, finding the visually important regions, and determining aesthetics to select the most appealing candidate. Prior approaches model one or more of these sub-problems separately, and often combine them sequentially. We propose a novel convolutional neural network (CNN) based method to crop images directly, without explicitly modeling image aesthetics, evaluating multiple crop candidates, or detecting visually salient regions. Our model is trained on a large dataset of images cropped by experienced editors and can simultaneously predict bounding boxes for multiple fixed aspect ratios. We consider the aspect ratio of the cropped image to be a critical factor that influences aesthetics. Prior approaches for automatic image cropping, did not enforce the aspect ratio of the outputs, likely due to a lack of datasets for this task. We, therefore, benchmark our method on public datasets for two related tasks - first, aesthetic image cropping without regard to aspect ratio, and second, thumbnail generation that requires fixed aspect ratio outputs, but where aesthetics are not crucial. We show that our strategy is competitive with or performs better than existing methods in both these tasks. Furthermore, our one-stage model is easier to train and significantly faster than existing two-stage or end-to-end methods for inference. We present a qualitative evaluation study, and find that our model is able to generalize to diverse images from unseen datasets and often retains compositional properties of the original images after cropping. Our results demonstrate that explicitly modeling image aesthetics or visual attention regions is not necessarily required to build a competitive image cropping algorithm.
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We consider the problem of estimating a multivariate function $f_0$ of bounded variation (BV), from noisy observations $y_i = f_0(x_i) + z_i$ made at random design points $x_i \in \mathbb{R}^d$, $i=1,\ldots,n$. We study an estimator that forms the Voronoi diagram of the design points, and then solves an optimization problem that regularizes according to a certain discrete notion of total variation (TV): the sum of weighted absolute differences of parameters $\theta_i,\theta_j$ (which estimate the function values $f_0(x_i),f_0(x_j)$) at all neighboring cells $i,j$ in the Voronoi diagram. This is seen to be equivalent to a variational optimization problem that regularizes according to the usual continuum (measure-theoretic) notion of TV, once we restrict the domain to functions that are piecewise constant over the Voronoi diagram. The regression estimator under consideration hence performs (shrunken) local averaging over adaptively formed unions of Voronoi cells, and we refer to it as the Voronoigram, following the ideas in Koenker (2005), and drawing inspiration from Tukey's regressogram (Tukey, 1961). Our contributions in this paper span both the conceptual and theoretical frontiers: we discuss some of the unique properties of the Voronoigram in comparison to TV-regularized estimators that use other graph-based discretizations; we derive the asymptotic limit of the Voronoi TV functional; and we prove that the Voronoigram is minimax rate optimal (up to log factors) for estimating BV functions that are essentially bounded.
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In this work, we introduce a hypergraph representation learning framework called Hypergraph Neural Networks (HNN) that jointly learns hyperedge embeddings along with a set of hyperedge-dependent embeddings for each node in the hypergraph. HNN derives multiple embeddings per node in the hypergraph where each embedding for a node is dependent on a specific hyperedge of that node. Notably, HNN is accurate, data-efficient, flexible with many interchangeable components, and useful for a wide range of hypergraph learning tasks. We evaluate the effectiveness of the HNN framework for hyperedge prediction and hypergraph node classification. We find that HNN achieves an overall mean gain of 7.72% and 11.37% across all baseline models and graphs for hyperedge prediction and hypergraph node classification, respectively.
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Graph Neural Networks (GNNs) have become increasingly important in recent years due to their state-of-the-art performance on many important downstream applications. Existing GNNs have mostly focused on learning a single node representation, despite that a node often exhibits polysemous behavior in different contexts. In this work, we develop a persona-based graph neural network framework called PersonaSAGE that learns multiple persona-based embeddings for each node in the graph. Such disentangled representations are more interpretable and useful than a single embedding. Furthermore, PersonaSAGE learns the appropriate set of persona embeddings for each node in the graph, and every node can have a different number of assigned persona embeddings. The framework is flexible enough and the general design helps in the wide applicability of the learned embeddings to suit the domain. We utilize publicly available benchmark datasets to evaluate our approach and against a variety of baselines. The experiments demonstrate the effectiveness of PersonaSAGE for a variety of important tasks including link prediction where we achieve an average gain of 15% while remaining competitive for node classification. Finally, we also demonstrate the utility of PersonaSAGE with a case study for personalized recommendation of different entity types in a data management platform.
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Traditionally, data analysis and theory have been viewed as separate disciplines, each feeding into fundamentally different types of models. Modern deep learning technology is beginning to unify these two disciplines and will produce a new class of predictively powerful space weather models that combine the physical insights gained by data and theory. We call on NASA to invest in the research and infrastructure necessary for the heliophysics' community to take advantage of these advances.
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Learning fair graph representations for downstream applications is becoming increasingly important, but existing work has mostly focused on improving fairness at the global level by either modifying the graph structure or objective function without taking into account the local neighborhood of a node. In this work, we formally introduce the notion of neighborhood fairness and develop a computational framework for learning such locally fair embeddings. We argue that the notion of neighborhood fairness is more appropriate since GNN-based models operate at the local neighborhood level of a node. Our neighborhood fairness framework has two main components that are flexible for learning fair graph representations from arbitrary data: the first aims to construct fair neighborhoods for any arbitrary node in a graph and the second enables adaption of these fair neighborhoods to better capture certain application or data-dependent constraints, such as allowing neighborhoods to be more biased towards certain attributes or neighbors in the graph.Furthermore, while link prediction has been extensively studied, we are the first to investigate the graph representation learning task of fair link classification. We demonstrate the effectiveness of the proposed neighborhood fairness framework for a variety of graph machine learning tasks including fair link prediction, link classification, and learning fair graph embeddings. Notably, our approach achieves not only better fairness but also increases the accuracy in the majority of cases across a wide variety of graphs, problem settings, and metrics.
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We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) involves generating dialogue trees conditioned on an ontology captured in natural language passages providing quest and entity specifications. KNUDGE is constructed from side quest dialogues drawn directly from game data of Obsidian Entertainment's The Outer Worlds, leading to real-world complexities in generation: (1) dialogues are branching trees as opposed to linear chains of utterances; (2) utterances must remain faithful to the game lore--character personas, backstories, and entity relationships; and (3) a dialogue must accurately reveal new quest-related details to the human player. We report results for supervised and in-context learning techniques, finding there is significant room for future work on creating realistic game-quality dialogues.
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Language modeling, a central task in natural language processing, involves estimating a probability distribution over strings. In most cases, the estimated distribution sums to 1 over all finite strings. However, in some pathological cases, probability mass can ``leak'' onto the set of infinite sequences. In order to characterize the notion of leakage more precisely, this paper offers a measure-theoretic treatment of language modeling. We prove that many popular language model families are in fact tight, meaning that they will not leak in this sense. We also generalize characterizations of tightness proposed in previous works.
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